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A
append(CardPile)
- Method in class
CardPile
Appends the provided suffix onto this list.
C
Card
- Class in
<Unnamed>
This class stores information about a specific card.
Card(Card.ProtoCard, boolean)
- Constructor for class
Card
Constructor initializes data elements
Card.Rank
- Enum in
<Unnamed>
Enumerated type for card ranks
Card.Suit
- Enum in
<Unnamed>
Enumerated type for card suits
CardGame
- Class in
<Unnamed>
A simple Swing application that creates and displays a CardTable element.
CardGame()
- Constructor for class
CardGame
CardPile
- Class in
<Unnamed>
This class stores a collection of playing cards in a linked list format.
CardPile(int, int)
- Constructor for class
CardPile
Constructor initializes location of empty pile
CardPile(CardPile)
- Constructor for class
CardPile
Copy constructor
CardPile(Card[], int, int)
- Constructor for class
CardPile
Constructor puts array of cards into pile
CardTable
- Class in
<Unnamed>
This class implements a graphical canvas in which card piles are placed.
CardTable()
- Constructor for class
CardTable
Initialize a table with a deck of cards in the first slot
compareTo(Card)
- Method in class
Card
Compares two cards
createAndShowGUI()
- Method in class
CardGame
This method is called by the application version.
createComponents(Container)
- Method in class
CardGame
Both types of app call this to set up the GUI contents.
D
draw(Graphics)
- Method in class
CardPile
Draws the pile at its location on the table.
F
flipCard()
- Method in class
Card
Manipulator for card orientation
G
getBackSide()
- Static method in class
Card
Accessor for image of card back
getFrontSide()
- Method in class
Card
Accessor for image of this card
getIsFaceUp()
- Method in class
Card
Accessor for card orientation
getMinimumSize()
- Method in class
CardTable
The component will look bad if it is sized smaller than this
getPile(int)
- Method in class
CardTable
Returns the requested card pile
getPreferredSize()
- Method in class
CardTable
The component will look best at this size
getRank()
- Method in class
Card
Accessor for rank of this card
getX()
- Method in class
CardPile
Accessor for x coordinate of pile
getY()
- Method in class
CardPile
Accessor for y coordinate of pile
H
HEIGHT
- Static variable in class
CardTable
gives the height of the canvas
I
init()
- Method in class
CardGame
This is the entry point for the applet version
insertAfter(Card, Card)
- Method in class
CardPile
Insert a card node after the specified marker
insertAfter(CardPile, Card)
- Method in class
CardPile
Inserts a one pile into another, leaving the inserted pile empty
insertBefore(Card, Card)
- Method in class
CardPile
Insert a card node before the specified marker
insertBefore(CardPile, Card)
- Method in class
CardPile
Inserts a one pile into another, leaving the inserted pile empty
iteratorAfter(Card)
- Method in class
CardPile
Find an iterator just after the mark
iteratorBefore(Card)
- Method in class
CardPile
Find an iterator just before the mark
L
loadImages(Component)
- Static method in class
Card
Make sure images have loaded
locateCard(int, int)
- Method in class
CardPile
Determine if the specified click falls upon a card in this pile.
M
main(String[])
- Static method in class
CardGame
This is the entry point for the application version
N
newDeck()
- Static method in class
Card
Generates a new deck of face-down cards
NPILE
- Static variable in class
CardTable
Gives the number of piles available
P
paintComponent(Graphics)
- Method in class
CardTable
Draws the table and the cards upon it
print()
- Method in class
CardPile
Prints a representation of a CardPile
S
setPile(int, CardPile)
- Method in class
CardTable
Attaches the specified cards to the specified pile.
setX(int)
- Method in class
CardPile
Manipulator for x coordinate of pile
setY(int)
- Method in class
CardPile
Manipulator for y coordinate of pile
split(Card)
- Method in class
CardPile
Moves every element after the mark into a new pile.
suit()
- Method in class
Card
Accessor for suit of this card
T
table
- Static variable in class
CardGame
card table object
toString()
- Method in class
Card
Text description of card = RANK of SUIT
V
validatePiles()
- Method in class
CardTable
For debugging.
valueOf(String)
- Static method in enum
Card.Rank
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum
Card.Suit
Returns the enum constant of this type with the specified name.
values()
- Static method in enum
Card.Rank
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum
Card.Suit
Returns an array containing the constants of this enum type, in the order they are declared.
W
WIDTH
- Static variable in class
CardTable
gives the width of the canvas
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