CSC103 How Computers Work
Notes 6
Last Update:
-
Video Displays
-
- Raster display (vs. vector)
- VRAM (video RAM), Frame Buffer: e.g., 24 bits of RGB color per pixel
- Video Controller; DAC
- CRT
- Electron gun: control-accel-focus-deflect
- Phosphors: Persistence: ~10 microsec
- => 60/sec x 10 microsec = 6 ms
- Color: 3 guns
- Refresh rate: 60 Hz
- Fusion frequency
- LCD
- Light polarization; demo?
- Nematic molecules
- Active-matrix display
- Flat Panel displays
- Plasma
- Gas bubbles, coated with phosphors.
- Current causes plasma inside specific bubbles to radiate.
- Ultraviolet rays causes phosphor coating glow.
- DLP Projectors
- Spinning color wheel
- Millions of tiny, tilting mirrors
-
Scanners
-
- Photocell
- silicon insulates
- phosphorus: "extra" loose electron
- boron: missing electron
- photon of light: kicks extra into hole
- result: little electric current.
- Scanner operation
- light captured by head,
- bounced through mirrors onto photocell row, RGB filtered
- converted into image, one row at a time
-
Digital Camera
-
- Charge Coupled Device: CCD

- how the charges are moved off the chip
- colors?
- Filter the light.
- one method: three sensor arrays
- another: rotate filters quickly onto one sensor array
- cheaper: checkboard color filter array
- more green than red & blue because our eyes are more sensitive to green
- LCD screen to preview results
- image stored on flash memory
-
Dismantling a PC
Return to CSC103 Class Homepage: